The first thing the game does when launching up is connect to a test server that I and any testers will be using. Players are also able to see each other's correct position in this world (not yet rotation) although it's a bit glitchy, which will be fixed in a future update.
Faster Rendering & Calculating
After constant searching and work, I found the solution to generating! The game now supports multi-threading which will allow the player to load the world more smoothly in-game and let me continue to add more detail to the engine.
Infinite Terrain
Terrain now generates in all directions and will generate around the player as they move around. Although much faster the system is still slow enough to where the player experiences screen freezing for about half a second every time a new set of chunks are loaded in.
That's all for now.
Sincerely,
Blake Gillman
Infinite Terrain
Terrain now generates in all directions and will generate around the player as they move around. Although much faster the system is still slow enough to where the player experiences screen freezing for about half a second every time a new set of chunks are loaded in.
That's all for now.
Sincerely,
Blake Gillman
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