Saturday, November 10, 2018

Minimap, Better Rendering, First Prop - Update #5

Once again I've got a Perlinia update and it tops the last one.

I added a minimap to the game! Nothing too special but it helps make the game feel a bit less empty. I've also got things like rivers generating which should help to add more detail to the game.



As you can see the game's graphics have also significantly improved. I've adjusted the coloring of the blocks to no longer be vertex-based (Smooth) and instead be block-based (pixelated). This is because having smooth terrain would clash with the look the game was going for, and since all props & models use block-based coloring then why should the terrain be any different?


The game also features a new prop! It was made by my friend Phineas and had to be manually placed into the scene, but it looks cool! In the future, this will act as more than just eye candy but that's a secret for another day.



As you can see I've also been working on multiple biomes although right now the engine doesn't support having multiple biomes in the same world it will in the future.



That's all for this post, hope to see you in the next one!

Sincerely,
Blake Gillman

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