I've begun work on a few concepts for interesting terrain one of which was floating islands.
The new math type I added in the last post is what was able to accomplish this, but I did notice a large decrease in engine performance (Specifically its taking up to 2 minutes to generate this world!) but as of right now I'm not sure how to speed it up.
That's all for this one!
Sincerely,
Blake Gillman
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